Karn Aanug
Testing
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By: Grugnug
On: Jul 04, 2012
Members: 4
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Set up this group to get peoples ideas on various types of awards. The site has a award system in-built and i really want to exploit that to better things. Obviously it would be great if we could have it all sorted by release. Feel free to contribute on anything here.
Group_photo_original
By: Grugnug
On: Jul 29, 2012
Members: 1
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The most important thing in combat is to know your enemies moves, if a server zerg is incoming on one of our supply camps the scouts should know about it. It will give the main force more reaction time which could be the difference between a wipe for us, and a wipe for them. Scouts need to move ahead of the main force, checking out potential targets, finding weakspots.
Group_photo_original
By: Grugnug
On: Jul 29, 2012
Members: 1
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The art of hitting a target and getting the hell out of there is not as simple as it sounds, Skirmishers sometimes may need to go deep behind enemy lines and attack the enemies supply so the main force is able to assault the keep. Speed is essential and skirmishers will rarely find themselves staying in one spot. They can hold their own in combat but should not be treated as a main force.
Group_photo_original
By: Grugnug
On: Jul 29, 2012
Members: 1
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Okay, the enemies wall is down, their supply routes are closed. Our scouts report that the keep still has a large number of player defenders inside, and they are not taking bribes. The Vanguard will hammer through the enemy with brute force and destroy and resistant taking the keep, masters of combat the Vanguard make up the bulk of KA. Defending or attacking the vanguard are the ones that go into the breach.
Group_photo_original
By: Parmur
On: Jul 03, 2012
Members: 5
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For those who like the way of shadow and poison